Written by cheeky1467 Faerlein and alpha_102 Reviewed by umi no neko and Suchiguma Updated for June 2025 Gear Lab Note Anything not mentioned here is generally not worth crafting as a new player so craft at your own discretion This guide assumes you have at least a basic understanding of how gearing works Please note some of these ratings are subjective as some things are more difficult to quantify than others Conditional Very niche usageColumns and Rubric The Next Best easily available alternative to the gear being considered. Quantity is the total recommended number of the gear to have in your possession from all sources. Gain over the next best. This is a massive upgrade and one of the best, if not the best, gear for this archetype. A solid upgrade, but it is either not that big of an upgrade or not BiS. This is an upgrade, but the difference will only be noticeable in certain circumstances. This is an upgrade in certain niche scenarios, but it is otherwise no better and may be worse. Worth Campaign or Worth Single Target for players who have quite some Gear Lab materials. This is one of the best, if not the best, gear in many situations. This piece of gear is really solid and is an excellent alternative to the best, which may be difficult to get. This piece of gear is okay, but equal or better options exist that are relatively easy to obtain. This piece of gear has a niche use but is otherwise terrible. This piece of gear should never be used here. Worth for New Player. This is a high priority and one of the first pieces a new player should aim to craft. This is a really solid option and one that a new player should craft when the oppurtunity arises. This is a good option, but its materials conflict with top priority options, or its impact in the fleet is minor. Situationally a new player might consider crafting this but otherwise they should not. A new player should not craft this.