Ship Gain Worth New
SKK
Notes
ABBMore barrage and very good 30 FP+TRP.
SBDAdds ~30/20/35% more L/M/H damage and 15% more survivability. Unique armor break.
ABCDecent barrage and an AA gun with stats like rainbow AA. But 100% efficiency on abysmal AA stat is not good.
BBDRequired for Gridman combo, but is otherwise a pretty weak augment.
ACBMore RLD, more TBs, more survivability.
ABDHuge buff to survivability to make a good ship. Adds ~14% damage.
SBBAdds ~40% damage, including 10% bonus forever vs enemy stunned once. Freeze extended for 0.5s. Needs one HMS gear instead of Albacore.
SBDExtends huge buffs like Z1's but to all DDs. May be worth using for some memes like super-buffed Mogador.
BBBIncreases barrage to 100% chance and adds a slash. +10% FP when below half health is not expected to happen.
CBCAdds 7% main gun damage, a minor debuff, and a weak barrage.
BCBAdds ~29% L, ~11% M/H damage. Barrage 100% chance and 2x light dmg, making her an ok choice for new players.
ABDNot a best sub, but can buff I-404 while taking the worst position (usually top).
BBBAdds ~20% damage.
BBBAdds ~23% damage.
CBCAdds some stats and an ok barrage. Klaudia is one of the best healers, but Unicorn exists.
BCBAdds ~15% damage, including important +15 RLD. Adds a lot of survivability.
BBBLuna is used for OpSi mobbing, but only (stronghold) bosses could last long enough for her third airstrike.
ABDAdds ~5/16/5% L/M/H damage and a lot of survivability to make a good ship.
BBCAll around stat/damage improvements to a decent ship.
BBDGives Montpelier solid AA and survivability.
BBBGreat improvement to the "AoA", and Nana is decent for doing damage.
BBBAdds ~24% DPS, including a 10% RLD buff important for META Showdown.
ABDAdds over 30% more damage and a toggle for offense mode. The Great Wall can be considered for Chapter 15 now.
SBDFrom worst SR BB to usable campaign BB and secondary healer. New players can't even get time fuze guns so...
SBBAdds ~60/77/97% L/M/H damage due to an extremely strong barrage with 80% chance every 10s.
BBCThe AP increase allows Patricia to use Twin 457mm or HSFCR in campaign mob. She is decent through chapter 14.
ABCGain RLD, a 3s freeze (enough for rockets but not TBs), and gives all KMS ships +10% damage to frozen enemies.
ABDAdds over 30% more damage and a toggle for offense mode. The Great Wall can be considered for Chapter 15 now.
BCBVastly easier to fulfill the requirements now (e.g. using herself and/or Unicorn).
CBCAdds ~9% dmg, which is just below C for gain, but we put C because more barrages (dmg uptime) which is her purpose.
ABCLarge buffs to barrages, and enables Gridman with or without combo.
BBBAdds ~13% single-target damage and 5% survivability. The damage increase would be higher against multiple enemies.
SBBAdds ~61/57/33% L/M/H damage. Now Saint nears DDGs in light DPS.
ABBA mini-airstrike every 10s is good for mobbing.
BBCFaster and stronger buff stacks brings Shangri-La up to average-Enterprise-level in longer battles.
BBC1.5x the barrage and +6% equipped airplane damage. Solid gold ship.
BBBTakes a good barrage from 80% to 100% chance.
ABCAdds a carpet bomb barrage, and improves the strength and chance of her barrage.
CBDAdds ~14% damage, making U-81 a top 4 wolf. Good for wolfpack.
BBDAdds ~14% damage if off flag and more if flag, so now U-96 is strong enough to be put in flag for her barrage as a top 4 wolf.
SBBAdds ~69% damage. Nice. Still super expensive to retrofit for new players, but UR BB is UR BB.
ABCDecent barrage and an AA gun with stats like rainbow AA. But 100% efficiency on abysmal AA stat is not good.
ABCLarge buffs to barrages, good stats/damage reduction, and enables Gridman combo.
SBBAdds a slow/freeze that only guarantees hits for carriers that strike before her, making Yumi a knockoff August.
ABDHuge stat buffs to herself and Iron Blood DDs.
BBCStrong boost to damage and AA.